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(1 edit) (+1)

Thanks for playing and for the feedback! Yeah, sorry about that. Since it's a roguelike, the original idea was for it to be tough on the first run so players would die, stack up upgrades, and gradually progress. However, I definitely went a bit overboard, and I ran out of time during the jam to balance it properly.

The same goes for the boonbucks/boondollars getting stuck in unreachable places, definitely something I need to fix! I'm taking notes for the next update.

(+2)

I really like the Time player roguelike concept, plus the game is pretty fun and I like the visuals, so I'm looking forward to the update