I think it's pretty good but the boonbucks keep falling out of bounds and the boss isn't very well balanced
Viewing post in A Sylph of Time's Quest jam comments
Thanks for playing and for the feedback! Yeah, sorry about that. Since it's a roguelike, the original idea was for it to be tough on the first run so players would die, stack up upgrades, and gradually progress. However, I definitely went a bit overboard, and I ran out of time during the jam to balance it properly.
The same goes for the boonbucks/boondollars getting stuck in unreachable places, definitely something I need to fix! I'm taking notes for the next update.