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I feel like whether or not you can get the barbute or greaves in order to level up your items to the needed power level is a bit too punishing in an RNG way

Yeah, I agree. Gating power spikes behind specific rare drops that can’t be crafted from basic items feels too frustrating.

I don’t understand the self harm items

They are meant to trigger “When Hit” effects. However, I realized I fell into feature creep by designing too many items for a prototype, so some of these concepts might not make the final cut.