Fascinated by the visuals and what lore they could represent if a story was added, and the movement was actually so fun once I figured it all out! Definitely could do with an in-game explanation of the control scheme, didn't even realize I could sprint until I just started hitting all the buttons just in case. Mouse sensitivity was very low, and I would've liked if the gravity flip rotation was always sideways relative to the camera, since in certain directions it turns you 180 from where you were facing. All in all this is a solid concept for a game, I'd love to see this movement and world become a full-fledged experience!