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(+1)

thanks for playing and thanks for the feedback!

> "I wasn't sure what the intent was with the consecutive axe kick balloons"

since there is a delay to the axe kick i wanted to have a a few low risk challenges that encourage you to land consecutive axe kick bounces to get a feel for the timing. And also I played Hollow Knight one time.

> "the way the protag animates makes it satisfying to control."

very glad to hear this since its pretty much my first attempt at 2d sprite animation. The sprites are placeholder but will be pretty much the same overall shape/animation once i settle on a protag design.

> "The feedback of hitting something with a gun also feels incredible, moreso the targets. Is it the same noise as Smash64?"

I may or may not have sampled/layered a few sfx from melee or went looking for the source stock sfx.