Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

CONSTRUCTIVE

I wasn't sure what the intent was with the consecutive axe kick balloons, it didn't really feel like I could quickly bounce from one to the next given how weighty the kick is.

It can feel a bit frustating starting from no momentum if I've messed up a movement.

LIKED

I was immediately impressed with the visuals when I opened the game. Very crisp and readable, and the way the protag animates makes it satisfying to control.

The sound design is incredible, as is the feedback from the guns.

I'm having a ton of fun just moving around.

The feedback of hitting something with a gun also feels incredible, moreso the targets. Is it the same noise as Smash64?

The introduction to the magnum was really well set up. It was immediately obvious what to do, and it was very fun to pull it off.

FINAL

Finished both this and last's levels. I really, really like this game. Looking forward to more levels.

(+1)

thanks for playing and thanks for the feedback!

> "I wasn't sure what the intent was with the consecutive axe kick balloons"

since there is a delay to the axe kick i wanted to have a a few low risk challenges that encourage you to land consecutive axe kick bounces to get a feel for the timing. And also I played Hollow Knight one time.

> "the way the protag animates makes it satisfying to control."

very glad to hear this since its pretty much my first attempt at 2d sprite animation. The sprites are placeholder but will be pretty much the same overall shape/animation once i settle on a protag design.

> "The feedback of hitting something with a gun also feels incredible, moreso the targets. Is it the same noise as Smash64?"

I may or may not have sampled/layered a few sfx from melee or went looking for the source stock sfx.