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So... I bought it on Steam and beat it in a few hours. I have somewhat mixed feelings. 

I like the premise and the gameplay loop, it's really fun to execute a big combo to piss off your target, but I feel like this game is severely lacking something.

For one thing, the content (especially the gallery content) is quite limited, even compared to Salvor's Deep. There isn't a lot of variety and the narrow screen you get to watch them on doesn't help with the immersion. Those are good animations at least.


The gameplay loop itself is surprisingly tedious. It can take you dozens of tries to annoy a single target to a sufficient degree until they chase you. Even with a proper combo of almost 30, I could not get the Vice-CEO to snap. Had to unlock her through "Hard Mode". 

Combining different items to invent new tools is very fun, but I feel like there isn't a huge variety of them. Even the rarer tools that can only be found once in forever, like the bug zapper or the wobble board, are rarely worth it as their effects can be easily replicated with crap you can find in the office. I found myself relying on very repetitive strategies as a result.

The plot is still extremely bare. There is very little in terms of plot progression or dialogue (one again using Salvor's Deep as the reference point), maybe two cutscenes, and once you beat the game, you just get a "Thank you for playing" screen. No conclusion to anything. 

Overall, this feels like a demo, or a beta version of what should be a fixed game. For 5$ it's definitely worth it, but I find myself longing for something more because I can see all the elements that could be more complex, and it drives me nuts that this game has undeveloped potential. Maybe a few big updates would make it better?

(+2)

I'll take note of this and I'll check to see if there is a bug regarding the ending parts. 

Thank you for the feedback! 

(+1)

My pleasure. Please keep up the great work!