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This was really neat, I love the fallout-esque aesthetic and map view and just the complexity for a jam game is certainly something!

Though i admit the game felt a little too confusing in just understanding the gameplay loop. At first I didn't know that my homebase was my homebase on the map, I assumed it was a scrap indication, and then I was very confused at why my mech disappeared. And then I was further confused by the fact I had to return to base with scrap, but frankly I just misread the description. I also thought the gameplay was a little too slow, until I realized I could hold down the spacebar.

By the way my number one suggestion right now is to list holding down spacebar to speed up the game as a control option on the game page.

The animation for the mech being deployed EVERY time a mech is launched get's really repetitive when I have to do any time I get some scrap, and I can only get 20 scrap per run.

The map exploration felt a little odd, the grid didn't seem quite aligned, and I think the AStar navigation was a little mismatched. Sometimes I could go right through rocks, sometimes I couldn't walk over seemingly clear areas. In fact one time one of my mechs was stuck and couldn't move at all.

And also I didn't see any enemies at any point, maybe that's a bug? here's what my map looked like by the time I gave up.


And as my final piece of constructive feedback, the game map is a little too zoomed out for my tastes, had to lean into the screen to see scrap piles at one point, and I couldn't find any control for zooming in.

But back to the positives, again the vibes are immaculate, and I like the concept of this game. Doing a pseudo RTS in a game jam is no easy feat by any stretch, so good work on that front!

There's a lot to love here and the core is good, but there's some edges I think could be sanded down in the future. Excellent work!

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Wow! Thank you so much for playing our game so thoroughly and giving so much constructive feedback. In the dev version the enemies seemed to have been working, but something must have broken once we uploaded our submission. 
We will add the spacebar and the zoom controls in the description for sure, that is an excellent idea.