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(+3)

I will say, this has potential, but the attack triggers me so much, it feels like it has a cooldown for everything, hanging on a ledge? Sorry, you're getting hit. 2 enemies in a row? Too bad. You see a building where you need to jump? Here's an enemy you have no choice but to land on. I've seen the cooldown on miss comment and I do think it's a good idea to have some feedback to know what's going on. Also maybe a down attack could be usefull

(+1)

I see I will have to focus on creating feedback for player movement and attacks in the future update then
Also planned for some aerial attacks but I was thinking to make animations for them first
Thank you for your feedback!