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(+1)

The game hasn't changed much since the last time, as informed by the first comment, but I do have a couple of notes.

I think that doing the "a door opened somewhere" is fine when there's a single closed door in the stage but if the maps are going to get more complex this may become a problem in the future. Cables going from the button to the door could be a nice, organic solution and contribute to the room decor as an added bonus.

I experienced no performance issues during the second stage, and I'm playing in a toaster.

I also found the floating headlight someone else already reported. The enemy is dead but it's still doing the animations. However, it can't move.

I'm afraid I couldn't tell if it's dealing damage or not because I had no health left.

Keep up the good work.

(+1)

the door stuff is just a WIP as i test out potential interactable events so its not just a linear jog forward. colored keys might replace this system, who knows.

the headlight stuff i thought i fixed, but i guess not! the big thing is that i'm glad the game was smooth even on a toaster.

thanks for playing!!