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Really love the game!  Thank you for the hard work and uploading a complete game in an environment full of demos.


Things I really enjoyed.

1. Animated sex sequences and dynamic strip sequences (Maya Bell seems to be the only one to have this).

2. The consolidation of all Train and Work functions into your home to avoid tedious clicks.

3. Well executed Knowledge mechanic that influences how the main character's' personality interacts with the girl's personalities and more specifically, the likelihood of a girl accepting a themed date proposal from the main character.


A couple of observations and potential recommendations:

1. Fitness and Willpower main skills are mandatory for surviving the early game due to their effect on increasing stamina.  Low stamina leads to a death loop of wasting valuable early game funds on items that recover stamina and not having enough funds to eat or pay rent.

High Intelligence main skill could raise your skill capacity for all skills and/or increase learning rate (pretty sure it does not already do so).  High Hustle main skill could multiply all work related earnings.  High Charm main skill could increase the success chance of interactions (it appears high Trust and Affection have more of an am impact on interactions than the Charm main skill).

2. Cooking (Fullness and Mood recovery) and Massage (Touching interaction success chance) appear to be the only knowledges that have an impact on the game outside of job earnings.

High Finance knowledge could cause interest income on any funds you have on hand (eventually scaling to a point where you can replace the need for work).  High Artistic knowledge could add to or multiply the already purchasable success chance increases of interactions in the main character's home.

3. Girl knowledge information on the girls is an interesting mechanic, but is practical useless.

Girl knowledge serves as spurious journal of what you already instantly know versus discovering unknown information that you can then leverage.  Recommend disabling/diminishing the GIRLS HERE feature of the map and the DISPLAYED percentage success chance of interactions since they diminish any information gained from knowledge.

4. While the girls themselves and their associated images are the payoff of the game itself, there does not appear to be anything intrinsically valuable about having a high relationship with a girl.

The Expert level work opportunities could have another lock behind a high relationship with each associated girl.  Having a high relationship with a girl could unlock unique interactions or images in public (since the "endgame" results in me inviting each girl to my home exclusively and thus eliminating the need to leave the home).