It was honestly pretty hard near the end, because our organization kind of fell apart a bit due to some bugs in game and lack in the game balance. Using Three.js for our game instead of Unity also made things way harder, especially since we wanted to try making our own ECS framework (like a good and a bad idea).
Because of that, the final game isn’t 100% where we wanted it to be and we just avoided some of our core features (sadly), but we learned a lot from the experience. So even though it was messy and difficult, we’re still pretty satisfied with the project overall!