I finally played a bit more. Aside from the aforementioned issues with the tutorial and animations, I can also note the following:
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The goo puddle at the start of the game is just awful. It’s literally placed exactly where your dash runs out. And when you start the dash, you can’t even see it. It just feels like a slap in the face to the player.
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The entire game is riddled with inconsistent pixel sizes. Some of them aren’t even square!
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The game is full of chasms. But in some places, it’s completely unclear whether it’s a fatal drop or a path to the next part of the level.
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It seems like the game is made of softlocks, because the Q-jumps appear to be a finite resource, yet they’re essential for progression.
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The living statues are weird and confusing. Sometimes they kill you on contact, sometimes you can stand on them, sometimes they chase you when you’re behind a wall, and sometimes they just stand there when you’re in their line of sight. What you’re supposed to do with them is also completely unclear, so you end up just ignoring them like some strange artifact.
Overall, I think the main problem with the game is that the developer forgets that the player doesn’t know what they know, and the player needs to be guided.