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(2 edits) (+1)

Hello,

I played the browser version and it was quite fun. Like the narrative elements between the levels!

If I was to critique something it would be that it would be fun to have faster movement and more variety in enemies. Most of the enemies could be easily cheesed. Also constantly cancelling dash after moving a certain distance is faster than walking, don’t know if this is intentional game design or a bug but it was fun to do regardless.

I noticed you have a procedural generation in the windows version. Haven’t tried that yet but will do so tomorrow.

The game was very chill and fun.

Great job overall!

If you have any specific questions do let me know.

(+1)

Thank you so much for your comment. I'm currently working on procedural generation. I'm currently using Godot Rust, transpiled (with AI) from gdscript to see if it speeds up the procedural part in Rust. And thanks for your willingness to help :) Procedural generation is still only halfway there; there's a long way to go.

(+1)

Will be following your development! Good luck with the procedural generation!

thanks :)