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(+1)

Played it for a bit and the controls were a bit unintuitive. Pressing number keys doesn't seem to give any feedback for which weapons you're switching to? I was also confused by what I was doing stacking the missiles in the back of the ship together; no idea what that meant. The auto-pilot when you leave the pilot seat is cool; is there any kind of auto-targeting if enemies are inside of your reticle? (Didn't seem like it.) Also, if you can, I would recommend making the map/radar three-dimensional; would be much more intuitive and easy to go after enemies this way.

Overall, kind of a difficult game to figure out as it's still so early in development, but the ship looks nice and the stars and asteroids sitting out in space look very pretty. Looking forward to how it shapes up next demo.

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Hey my man, thanks for checking it out, i didnt expect you to!

Yes, there is a lack of feedbakc in regards to the selction of weapon loadouts... rn there's only 0 and 1, 0 being the mining tool.
The ship stacking inside the ship is merely to showcase the extensive placement system i have made for internal storage! next demo you'll actually be able to carry the missiles outside and actually install them.
There is indeed auto-targeting, i made it very subtle to give players more control over their guns.
You probably missed going outside the ship, if you press P to spawn an enemy, let it shoot you a bunch of times, some decals and damage will accumulate outside the hull... you are meant to go outside and use your tool to repair those spots. To go outside look up somewhere near the cockpit area, you'll see a prompt for it.
The map radar is indeed one of the next few things i'll fix, i already have a pretty cool idea of how i want it to be, the current map was merely a tool to check if chunking and infinite space was working as expected.