Pretty cool Fps Mech game !
I really liked the cell shaded look for the weapons and enemies, the music was also an absolute banger and fitted the action pretty well and i also liked the “lunge” mechanic for the drill attacks that proved quite helpful for quickly closing the gap with the enemies.
My main gripe is that ammo feels somewhat scarce for a game that puts you into so much action, i’ve spent most of my time attacking enemies with the drill cause i’ve spent my ranged weapons ammo so fast and that even with taking into account that i just only shot when necessary. I feel that larger mags / ammo pools would be nice to balance things out a bit or at least have a way to pickup a bit of ammo when killing ennemies to balance things out, sure the ammo boxes are nice but outside of the bossfight they didn’t show up a whole lot :/
I was able to go all the way to the boss but couldn’t manage to beat its second phase.
Now despite the scarce ammo it’s a pretty solid core gameplay, i feel that if you add a bit more weapons or an upgrade system of sorts you could have this be a cool randomized dungeon fps roguelite for a fuller post jam version.
Especially taking into accont that this was made solo, you did a great job :)