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'not really true' so it sort of is, yeah we know. It's been brought up before. ๐Ÿ˜…

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as it was decided to be done for 1.9 to reduce the time needed to add such content and polish near the steam release after 2.0.

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=> That's not how that works or definitely not how it's supposed to ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

Generally, you don't really reduce the time for the work by reducing the amount of versions; at least not significantly. Especially not if you're implementing the new features one by one. If you're doing a bit of everything at once or if you plan to test and bugfix every version extensively etc. yourself though then perhaps an argument can be made. But that's not usually how it goes. It's also not unusual to release an update and have the people essentially be the testers finding bugs. I'm not sure how Kal does his work but I suppose there might be some truth to it being faster as one update. (not if he keeps scope-creeping though ๐Ÿ˜†)

For the rest of the text about development, sure, I agree for the most part, as I said it's just odd for somebody who has historically been quite consistent to then not be. Especially when the methodology suddenly strays from so many of the general 'best practices'. But yes, it's Kal's project, they can do whatever they want with it. I'm merely just stating how people might think about it.

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This part I don't see how it comes to be a point "If there were at least some more explanations/updates or teasers of what is actually coming". Again, yes, the deadline for the given estimate release was missed, but an explanation, and teasers were given.

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=> Not so much on this platform. I didn't say there wasn't any at all though. But for this platform, the few that were there were mainly people following the discord etc. and posting it here for other people so they were made aware. That and a few posts made by you yourself which can be mostly summed up as 'Delayed again, work is being done, won't spoiler too much.' which is something, but it is a bit of a 'nothing burger' for most. It honestly doesn't tell you much of what is actually going on. Especially for those unaware of how development progresses. There is a reason a lot of creators have started using 'progress bars' to visualise what's going on even if these bars mean very little in a lot of cases.

Personally I think it's a bit odd to not show off some of the best bits to come to get people excited and wanting to work towards getting that scene themselves. A censored scene, a line of text that speaks to the imagination, etc. could also be great options without giving too much away. Perhaps it's intentionally not being shown because it would only lead to more people wanting it sooner, I suppose.

In the end people are only this frustrated because they simply want more of something great and can't wait for the next release. So it only makes sense for people who have played prior releases to complain more than new people. ๐Ÿ˜‚