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Cool idea, and I love seeing a game with hex tiles out here in the jam! Unfortunately, the battles felt slow and unbalanced to me in the game's current state, and I seemed to "miss" my attacks a few times in cases where one of my player character's turns came around and I was trying to attack an enemy that was in-between tiles/moving.

The missing was something that I noticed and plan to keep in, as I am going to add in attack animations later that means that there is a little delay before damage is dealt, making anticipating movement a skill to learn for this. As for the pacing, I totally agree.