The missing was something that I noticed and plan to keep in, as I am going to add in attack animations later that means that there is a little delay before damage is dealt, making anticipating movement a skill to learn for this. As for the pacing, I totally agree.
Zeadrasil
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I plan to increase pacing in a future update (playing around with values for balancing was not a high priority when building it), and as for the crabs they do not have much more hp than other creatures, they just have tons of armor, meaning that it is most effective to use heavier attacks rather than spamming light attacks.
By the way, for those confused by how the game uses the theme, when you have enough horizontal or vertical speed you will start clipping through things. As such, on the 8th level, which is where a lot of people get stuck, you need to avoid falling more than 1 platform down, which you can do by running into the wall and swapping directions with the right timing.



