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Wonderfully executed concept, mirrors caught me off guard, but thats the beauty of puzzle design. Required a good think for some parts, although more intuitive controls for looking around would have been nice :)))

Hey! It's been months, but we're currently working on a small post-jam update with a lot of bugfixes and more, better levels. I've been thinking about this for a long time, but for the life of me I can't think what more intuitive controls would be like. Do you perhaps have any suggestions/feedback or could you be more specific with how the controls feel unintuitive?