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The introduction sequence was great and hooked me immediately. The soundtrack created a powerful air of suspense. Very well done!

I see two major problems with your game: 1. You have to wait in front of the door that is the end of the level, and literally nothing happens after you found the door. It's kind of a waste of time, so make sure that your player has to wait for nothing (except for idle games, but i also saw no numbers going up). 2. The enemies were super weak and posed hardly any threat.

My conclusion: writing good, art gorgeous, sound nice - but gameplay boring.

Disclaimer: I played only the first two levels because I was bored after that. Apologies in case I missed some significant gameplay that would have changed my rating T_T.

You didn't miss anything. Basically, every level is just waiting, but with more and more monsters. I know the gameplay is pretty boring, but my plans were big (I just didn't have enough time). It's my first game in Godot, so I used this game jam more for practice, but thanks for the review!

Same for me with the godot thing! Good luck on you further gamedev journey ^^