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Just bought this and it works great for my FOE's, and handily, as the Z is lower than Eli's minimap, that just tucks underneath it when not active. Heavily considering your Turn Based Movement as well since my FOE's are a clunky mix of Lufia2 move and events.

One thing though: is it possible to auto-hide the normal encounter orb/radar if the map has no enemy encounters designated? (this was a useful bonus of the old encounter gauge I used).

Hmm ... that shouldn't be too hard to patch in. Expect an update this week :)

(3 edits)

Cool, thanks. If that can work for the FOE-meter as well that would be brilliant. I have several overworld city maps that obviously won't have fights in.  

Additionally, probably a bug: I noticed that if I have 'Hide during dialogue' set to on, the meters still pop back in for a frame or two between each text box appearing. 

This may be because Eli_Facewindow applies easing for a handful of frames to zip the portrait in before the text starts typing. This is the frame after pressing enter:

As can be seen, my Encounter orb and FOE Meter have popped in (but not mini-map). It's only about 4-5 frames but it's horribly noticeable after every text box. Note that it only appears as one box fades and another pops in, not say, during the end of dialogue waiting for next, or during \.\| pauses.

Sorry to bother you; was there any progress on this little addition? :-)