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Hey trabitboy thanks a lot for giving my game a shot ! always nice crossing fellow past edition jammers in the comments XD

Yeah i live by the old PSX grit even if i went for a more filtered look this time around like this would be a fancy DgVodoo pc game of old :p

I wasn’t sure how far to pull the camera for this sequel cause ive tested a few things and i gotta say full 3D for this type of angle is a challenge cause of how much the perspective can warp the image, so it ended up like this cause i wanted to have at least the same height view the 1st game did, but you’re not wrong a bit more peripheral vision wouldn’t hurt. I’ll see if i get more time post jam to adjust this and play around with the camera fov to avoid strange awkward view angles.

Now the aiming itself is somewhat a bit bugged in the jam build because of an oversight i didn’t catch in time, basically the system i made which takes the mech’s height from where it’s own position is… isn’t placed at the right height… -_- so the main weapons are a bit off from the crosshair, funnily enough the drone powerup doesn’t have this issue so its machinegun will pretty much hit anything dead center.

Couldn’t agree more about your suggestion for better enemy ai variety, sadly i’m still learning and i don’t know yet how to make better / more elaborate behaviors at the moment, the best i tried for this jam as an experiment is the drone ai that circle around the player ^^’ but hopefully i’ll be able to do better stuff eventually !

Glad you liked the game despite the many issues it has, and yup i would have loved to do more but i just had to have at least one bossfight to make the experience feel a bit more satisfying / complete for any players who had the patience to go through all the levels :D