Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I loved the game atmosphere! The pixelated filter feels great! And the audio helps a lot to get in the mood!

I faced a few bugs when trying to play it tho:

- When picking up the books at the first area, I went to the exit while not having all of them, the screen went black and some blue spots appeared when trying to look around, tried to walk, but nothing changed.

- When going home on the bicycle, the "I'm feeling sick" dialog appears and can't continue the game.

Also, some things that I think would be nice to add (just suggestions!)

- Adding a load screen (can just be a black image) so that the player can not see that the character just falls down to the area when spawning.

- Making the "entering a new zone" waiting time a little bit shorter

- On the bike part, maybe making the player have to press the A button when turning left and the D button when turning right so it's more "interactuable".

Will try to play all the game later tho! As I really think it's super interesting! Congrats!

(+1)

Thank you for your awesome review!!!

The first part is designed so if you don't collect all the books you'll get stuck in a loop. There're definitely some bugs there I already know, so for now think of it just as a scary element lol.

It was supposed to be the dialogue appearing and the player can ride the bike normally. Now it's a known bug I need to fix.

The loading screen is something I've been thinking to be added in the future. I will definitely try to shorten some load screens shorter, but never got the motivation. Now I got it! haha

The bike part was developed relatively early so the code was really messy and not designed to be interactable. I tried to have the players click turn left or right, but that means something must happen when they don't click left or right, and that something almost always must be getting crushed by a car, which will add on so many things to consider. I think I'll try to omit the prompts, so at least the player don't think they are controlling.

Thank you again for these suggestions, hope you have a wonderful day!