Thank you for reporting the bug on repeat playthrough tutorial. It's a part that I totally missed in my testing and will fix in the next build.
Ratings system has been a very abstract at this point because I thought players wouldn't bother with the details and just build stuff players like. But since you mention it, perhaps it would be better if the ratings system is a little bit more transparent. I will see what I can do for it.
The color of the tokens doesn't have any gameplay value for this build. I was planning to put a bonus system such as getting more fame/money if the player can collect all six colors, or token of the same color are picked consecutively. It's still a work-in-progress, and will be ready to be experimented in near future builds.
Thanks for the suggestion for the random events. Those are the features that I was excited to put in at the beginning of this year, that's why there is the random robber and police car patrolling around. But I didn't get to expand on those since I thought the main gameplay loop was still weak (which I hope has been getting better by now by implementing campaign day and encouragement on movement...). I really appreciate that you mentioning the random events, as these are the things that I initially envisioned when first developing the game!
Again, thank you for your detailed constructive feedback!