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Oooh, I'm getting "Riki's Inflation Game" vibes here. 

Speaking of, in my opinion the inflation should come with "levels" (ie sizes. Level 0 is regular, Level1 gives you a higher jump boost, Level 2 makes you float up but makes you small enough to maneuver through the traps, Level 3 is the full inflation like in the demo. Maybe Level 4 would make you a HUGE target but you can flat through the air). 

But that's just my suggestion and opinion.

Looking forward to seeing this game develop further. ^^


(+2)

Hopefully this doesn't come off as an attack on your suggestion, but wouldn't this be redundant? Of course nobody would complain about a bigger Xap (or less instant growth), but the current switching between normal and blimp states fulfill the purposes of all the proposed stages.

(+1)

While I do appreciate your suggestion (Stage based inflation can be debated and I do agree with that), the current size of Xap is already doing enough than an already bigger size.

Making Xap any bigger than that would make the stage incompatible with the extended size, leaving the final stage redundant (Ex: Much bigger target, corridors are too narrow to dodge the enemy’s attacks, getting stuck on walls, to name a few).

However, I can see this idea only applicable to a very select areas on specific segments like one of those Wario Land Transformations (Ex: A vertical scrolling segment where you inflate to the biggest size, but then you’ll float up and dodge obstacles and won’t deflate until you reach the ceiling). You unfortunately can’t have access to the last stage since you’ll need an item to inflate to the biggest size.