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Yeah, you’re right. I worded that badly. The issue is that closing the menu should return you to the same dialogue state, not that the menu can’t be opened. That’s what I’ve fixed for the next version.

For clarity, I don’t personally write all of the code, but I do test the game and write the dialogue/content myself.

Again, wrong. The issue is that you cannot close the menu.

This is pointless; I'm just blocking you.