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vid: 

tl;dr the vid is not very helpful and watching it a bit its kind of whiny so let me try to write some actual helpful stuff

the layout of the overall 'map' is a nice idea and aesthetic but also i'm used to having at least a menu off to the side that would list everything i could try or something

the minigame stories are kinda long winded, i'd keep them really short to like 2 or 3 lines, like a 4 panel comic or something, i couldnt bring myself to really care about them

the actual art that is in the game is really charming and fun, i love the aesthetics 

the platformer felt very punishing; one hit resetting you is not fun or interesting also the fireball obstacles required very precise jumps; i dunno just wasn't vibing with this one

fishing was fine it was just 'baiting' the fish just needed a bit more leniency, but the controls felt really good

the writing minigame is the one that puzzled me the most. it's weird that you have control over the entire sentence, i didn't even really understand the premise at first and i feel like locking some words in place would easily alleviate everything; only rewatching the video i realize that the third sentence was meant to be a completely different phrase other than what i ended up with, because the last word didn't have one that 'fit', but it didnt occur to me at all while playing or even after playing

again, the video is really not that helpful and i'm sorry i should've probably reigned it in but i do think there's some cute things going on here that just need a bit more time in the oven and it'll be really charming

Thank you for playing! I've definitely thought about adding a list off to the side of the map, but I haven't gotten around to it yet.

You're definitely right about the platformer, and I've already shrunk the hitboxes of some of the projectiles to make it a bit easier. I might have to keep tweaking it.

In some levels of the spelling puzzle game mode, some words will be written in blue, which cannot be changed. There are practically none of them here in this demo, but they do exist.