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I really enjoyed this game, being in charge of my own critical hits through a skill check like mechanic where you have to fire at the right time is such a fun and original mechanic! For the most part the game felt pretty well balanced but I found the final enemy to be a little to easy, once you kill the little purple triangles the guy in the middle can't really cause much problems. And the little purple triangle guys were a little too hard to dodge, like rather then weaving around them it felt as if the only option was to run directly away from them and hope you had enough health to take a few hits. I feel like it would be really cool if this game had some kind of dodge mechanic that way you could stay up close and personal in the fights rather than just running away. Really fun game tho and would be really cool to see where you'd go with it next if you continue to work on it.