https://www.twitch.tv/videos/2812606904
I dig the visual style, but I feel that gameplay is a bit too generic to match it. Expected something crazier. You know, in games like this I enjoy if it’s just about discovery and wonder (like some Mongol editions) - I don’t fully see the point in combat. Doesn’t help that the green ground makes combat hard to read here. And the level design is also very traditional, which in this repetitive trash heap situation means going in circles and getting lost.
The E button behaved very annoyingly for me. Maybe it is supposed to be locked when in combat? It is not very intuitive feeling. I mashed it a lot and sometimes it worked.
Well, as I said, I dig the style! Hope you can make a cool game out of it!