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thank you so much!! it’s always so nice to hear people pick up on the smaller details :D

unfortunately i didn’t have the time to add in an inventory which would’ve made it much clearer what the shop does - it adds the purchased item to the list of available items to spin. from there its all rng at to whether you’ll get the item. sometimes you may have gotten the new item but only one so it’s rather unclear - definitely the biggest thing to fix in the game aside from lack of audio.

This kind of confuses me even more because all of the items I bought were already available in the pool. In fact, I don't recall seeing any item that wasn't already rollable? Does this mean like, if the rollable items include "5 bananas, 4 coins, 3 eyes, 2 flowers" etc, by buying items, I've increased the number of that item in the pool?

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so say you want to win the jackpot, you need 3 lollipops. you only start out with two (unless it’s your second run and you haven’t cleared your browser in which case there’s a bug with persistent variables). if you don’t purchase a third you can only ever roll a maximum of two lollipops at once. when you buy one you then have 3 available so if luck is on your side you now have the ability to roll all 3 and win the jackpot.

you start off with two of everything except the gummy bear which you only have one of

hope this explains it? it’s essentially a list of available items (with multiples of the same item depending on how many you own) and i randomise 3 unique indexes in your list of available items. 

idk if i’ve explained this well or not

(+1)

Gotcha, that's kinda what I was getting at with the pool of items thing. Thanks for the explanation!