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I got 2 questions I wanna ask.
1: Do you have a estimate of when this game will fully release? This game is a demo obviously so I am curious
2: Is it possible to have old saves transfer into a new update. I played this game for the first time and played for 5 and a half hours, completing it fully in under 2 days and it appears not to have it saved. If you got a way of having it where old saves (like the previous one you posted) can be saved into newer updates (like this one you just posted).

Other than that I love this game for many reasons, very nice and 9.9/10 <3

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To transfer old saves do this:

In the folder of the old game version click on a folder named "save" and copy everything there.

In the folder of the new game version create a new folder named "save" and paste everything you copied inside the folder.

Launch new version and load up the save. If the game works then congrats, you're free to delete the old version😁

It's strange. In my testing, I simply copy the updated versions files into my directory where I test a deployed version of the game, and I just overwrite everything and it works. I guess I just don't really understand how folder structures work on some setups, as people do occasionally report losing saves, as you have.

Your old saves should always work with the newer versions, unless I need to make drastic changes to the core plugins of the game. If they're getting deleted, for whatever reason, I'd do as Survivor says and make a backup before you copy in the new files.

As for the full release, it won't be a for a long while. I plan to fill this game with a large amount of content, so please look forward to that!

(+1)

I did exactly what Survivor said and it worked, thank you for your assistance. The save files were deleted when downloading the newer version.

Also I wanna ask this respectfully and hope you are honest because I am curious, are any or all the characters you encounter are made by AI? 

While making this I hope some animals/furry chars get included into this game, i got some to think of already. Once again though, thank you survivor and finchy for the replies <3

What you do works because you're replacing old files with new ones while keeping the save directory intact, which works.

But RPGMaker uses a global data file in its save folder that 'counts' how many saves were made, so hypothetically, if you were to do it the other way around, as in, creating a new folder with the new files, and trying to move the saves inside, they won't show up during selection.
An easy way to remedy that is simply to launch the game in the new folder, creating a save in every single slot, then transferring the old saves.

But it's much simpler to just copy the new files in the old folder like you do, it's just that some people feel 'icky' about doing it that way out of habit, from fear of corrupting the game if some event files create conflicts, so they tend to go the other way around.