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Picked this up and can't wait to try it out. Some cool ideas in here, like how the game starts with you sneaking through a derelict craft, and then hustling back out once you make enough noise to bring the enemies out of the woodwork. That's a twist I haven't seen before, and it really reinforces the theme of risky salvage operations.

The 'zine aesthetic is strong – each page is a treat to look at, and it all seems to work.  It's not so over-the-top that it's not readable, though, so it's still a functional rulebook, too, which I appreciate.

I also love that there's an online crew builder app! I didn't expect that when I bought it, so that was a great little surprise. And it's slick, attractive, and seems to have nice features, including a nice-looking print output option.

I do have a question about the builder app. though: how do I add more than one ammo item to a crew member? It's not a huge problem – I can just hold back some CR and buy the ammo once my crew is built, but it would be nice to buy the ammo with the character while assembling my crew.

Anyway, it all looks great. Good luck with the game.

Thanks for the kind words!