Yeeaahh, and sometimes the attack doesn't respond. There should be some passive healing or power ups to help balance the unavoidable enemies
I see I was going for attack to have cooldown extend when you don't hit the enemy or hit the enemy late
But it seems that I need to make an animation to make it clear and maybe I should rebalance the cooldown too
As for obstacles balance and power ups I will be rebalancing and considering adding power ups to the game in the future
Thank you for your feedbacks!
I think a sound feedback on long swing/ missed swing would help, as would a sound when you recharge a swing after a miss and one different sound when you make a valid swing.
A pain noise would help too because the player's attention is rarely focused close to the character..(you usually look ahead to see if you must jump early to be low enough to kill the next robots, it is really difficult to try to fight robots while above them, often you long swing and you do not recharge, or you take a hit.)