Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(-1)

Not “fully”… but perhaps partially vibe coded?

Just curious, what’s the thinking against vibe coding? I feel like (from the reading I’ve done) a lot of jams would suggest that an artist/designer (who perhaps has a game in their head) to go out and find a [human] coder to pair with… but why should it matter if the artist paired up with a human or with an AI?

Is the idea that it’s somehow cheating?

(+1)

We must not let the "it knows X so I don't have to ever learn X" mindset limit humans. I barely had experience with modeling humans, but it did not keep me from using images as references, at one point I didn't even know how to use variables in C# properly and at another point I didn't know C++ and raw OpenGL, but if Iet an AI do it for me I would still be there.

(+1)

We must not let the “it knows X so I don’t have to ever learn X” mindset limit humans.

I can agree with this, completely. That’s very short sighted thinking (for now)… though we’ve already done this with so many other things (take Google or Stack Overflow for just one example). Which does make me wonder when AI is allowed if it’s for learning use rather than doing use (and who decides that line)… but we don’t have to go there necessarily. :-)

Worth noting: you’re locking out another group of people as well. I’ve been doing this stuff (programming) professionally for over 2.5 decades - I use AI not to avoid learning - but to accelerate productivity. For these kind of things I often (but not always) enjoy the creativity and UI design parts more than the raw programming, so if AI is there to help with the dry parts, great.

Just some food for thought.

(+2)

Most jams either are there for getting opinions on your game, or to get some sort of reward.

In the first category, it makes no sense for people to evaluate what AI has done (a pure art evaluation would likely not be a game jam or it would be a specific one).

In the second, it's like a photography competition, of course, you can either generate or edit a perfect image, however it misses the point of it being about showing the most skill / the actual photo taking. Game competitions with mostly AI use would be more about the quality of workflows / prompting, which most likely has it's own jams and/or similar events.

(1 edit) (-1)

I was specifically talking about AI for coding (not art or music). In my head I imagine game jams where judging is centered around:

  • story
  • play-ability
  • creativity
  • game mechanics
  • artwork
  • rules (is your game truly 1-bit, etc)
  • theme

NOT code.. And none of that has anything at all to do with AI code assistance. Maybe some jams are more about code but the few I’ve entered so far no one was even looking at the code.

I’ll keep looking for jams less restrictive in this area.

(1 edit) (+4)

The community is largely against it, and it's the stance we've chosen to take for our jams.