Really enjoyed the experience, good job! I guess everybody and their mother said it, but it is really Stanley Parable like, and it works.
Had 2 endings, wanted to try if something could happen if I didn't move at all at the beginning, not even a finger, but couldn't reset the run. Will see where UE saves its data later maybe, to try it
If I had a thing to say, it is to maybe ease a little bit the platform phase? I suck at 3D platformer, yes, but I think one or two things could change not so much but make it more enjoyable:
- you already have the coyote time i think (or just i am bad at knowing when i am not on a platform), but you could also add a little buffer to the jump. I died so many times jumping some frames before touching a platform...
- make the hitbox of the laser disappear at the same time of the sound (maybe even just before), if you rush too much, when it seems it is finished, you die by what seems to be the void for you. Even if it isn't, you (ok, i, but let's say) think there is nothing, and it is a little bit frustrating.
Congrats again, keep making meta or narrative games, you have what it takes for it!