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(+1)

I would add a "hold a key to move the selection faster across the keyboard" function at the start of the game when you type your name in

The dialogue is great, a lot of funny stuff, character names etc.

Art is really nice, I like how the background can get damaged in battle, the music is cool and fits the atmosphere (which is really well done as well)

I would add an interaction with a little dialogue when the player tries to go somewhere he can't YET. I would tend to dismiss a door that did nothing at all when I interacted with it earlier. I'm only talking about the gas shop door here. 

The progression might be a little hard in some spots, like where I got stuck at the end, but that might just be because I went on the cockroach "side quest" too early instead of going where I was asked to.

The "Mexican horse" demon having his dong hanging between his legs on his sprite was on point for DD69

A lot of tasteful details! The krokodil guy, the janitor getting splattered when you beat him, the stuff you get from looting them...

Lovely polished game!

(+1)

Hey, thanks for playing and writing this. Glad you seemed to have a good time :)

Yes you are probably right about making the gatekeeping a bit more clear. Actually just a week ago I removed it all so you could (almost) go wherever you wanted, but we changed it back for this release. Not sure what the best approach is, but maybe some short "cutscene" where lights switches on in the houses you couldn't go into before is a solution. Like with the roach sidequest.

Thanks again for taking your time!

(+1)

The "You need a blowtorch to explore the sewers!!" Is a really good way to do it