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(+1)

I wasn't able to enjoy the premise, I believe the clunky controls and lack of difficulty were the main factors

It's a tactical game but there's no tactics since there's no difficulty, your units seem to have bigger range than the tanks detection area. The tanks also deal really little damage, you can just walk in front of them and kill them at melee range while they're blasting your unit

about controls:

- click and drag selection doesn't seem to respond if I do it too fast

- the game seems to be set on a grid but you cannot see in which position of the grid you're sending your units to

- camera movement seems slow, both panning and zooming

I also found a bug where your units can shoot through walls and at one point my units were walking in the same direction making them both stand still as they were fighting for the position

VOD: (at one point the screen goes black, I'm just turning down the volume)

Thanks for playing an giving feedback :)
It's still an early prototype and I will add more mechanics, weapons and tactical depth. Thank you for the feedback. My main focus will be reducing jank and improving tactical depth until the next DemoDay