First Impressions:
I like the menu options at the top, looked nice and linux-y. I was immediately hit with 30 FPS gameplay, got stuck roping on some terrain and died quickly. I set the shadows to the lowest, with not much improvement. I’ve got a 3080ti, a bunch of RAM, and a really good CPU four years ago. Art style is nice, audio is not great.
After thoughts:
I learned not to bother swinging at short distances, since I would get stuck and get reeled-in face first into terrain. Big, long distance swings were the way to go, and I can see some potential there. I think the game would run better if the procedural geometry was kept simpler. Short swings don’t work well, so you don’t need so many voxels. Can swing on large meshes better anyways.
Something that didn’t work as I expected:
I noticed the guns were cycling, I thought this would be something of a gun game, where the more kills I got, the better the gun I used, but then I went back to pistol. That would have been cool.