I have to say this is a REALLY interesting game. The mix of North Korean anime, the Yom Kippur war and mechs is one of the most unique things I've ever seen and just by pure concept alone I love it!
The visuals are chaotic in a very beautiful and fascinating way which I love, very much feels in the vein of Ville Kallio to me which is neat. I admit I'm mixed on whether having the filter effects layer so much is a good or bad thing. Good in that it makes the game feel more chaotic, bad in that it makes it harder to read or play.
On the subject of gameplay, I also did not get to the end of Seok's story, even by trying to cheese by flying under all the enemies. I get that balance is hard in a game jam, I definitely didn't do it properly on my initial release, but this almost feels like an intentional shitpost in a way because there's like 100 ships on screen. So while interesting in concept, it didn't feel actually enjoyable to play and I never saw the end of that stoy.
Younis' story I did complete though, and it also had some very janky controls to it, to the point I'm not sure how intentional it was. It gave off the vibe of one of those cursed creepypasta sidescrollers like Sonic.exe, what with the combo of filter effects, chaotic artstyle and grim tone. On an atmosphere and visual level it was great, on a gameplay level it was at least completable.
Overall this has a great style and concept, and I honestly like how it tied into alternate history, I think in the future though there should be a little more focus on improving the base gameplay. I enjoyed this, great work!