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Hi, zkmark.

You can bring the Weapon2D (and its dependencies) to the Input-Aligned Movement project and add it to the Player scene.

Use a RemoteTransform2D as a child of the CharacterBody2D pointing to the Weapon2D.

You can essentially mirror the same structure from the Player scene in the Ability Loadout Switching project, but using the InputAlignedCharacterBody2D instead.

I will write down a tutorial for you this week and will come back here with the link. Stay tuned.