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(+1)

i enjoyed it, seems inspired by PN03 could it be?

i vastly prefer dodging with the right stick which makes me wonder why not bind shoot to the right trigger?

i dont know what jumping achieves tbh.

aside from that, pretty nice, i wonder how the gameplay could be expanded for more complex fights

(+1)

It is heavily inspired the PN03, a very cool and stylish game. I wanted a project to improve my 3D work and animations and decided to try to mimic it, but in a 1930s style.

I first have the "dodge" mapped to L/R just like in the PN03 game. But I found dodging with the right stick felt natural too so I left it mapped to both for the demo to see if there was a preference.  (Although I need to add some camera controls and I'm not sure how that will map yet).

If I continue with the project, I do want to add some boss fights and have the grunts attempt with different strategies to improve the gameplay.

Thank you for testing the game.