I really enjoyed playing this, I think that you've done a really good job of capturing that momentum-driven movement that we see in 86 within the constraints of a game jam. Even though I was only shooting at static targets, it gave me the experience of blowing up a tank with a single high-powered shot whilst skidding sideways, and there's not much more that I want from life.
If you wanted to continue working on the game, I'd like to see more to really sell the weight of the machine. Things like jostling the hull up and down as it runs and having it lean into turns would go far here.