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I see someone was very inspired by Balatro! Haha This was a lot of fun and felt very polished. Even after playing quite a bit though, I still didn't really comprehend the forward time mechanic, because it felt so random, but maybe it was supposed to be? I understood how the scoring worked, but the forward time itself was not registering with me. I also think a buy button along with the item description would be helpful, took me a second to realize I had to click on the price tag to buy it. This was very well made and made good use of the theme. Amazing work!

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Actualy, Im currently working on a new functionality similar to discards in balatro that stops the hands from landing on a number you don't want them to land on.  Also, on the curent game build, I feel like the randomness balances the speed in which you can edit your clock quite nicely, however, I will lower the randomness so it feels more enjoyable and I will make it a bit harder to edit the clock, just so it keeps that nice balance I had going on, if you have any more suggestions, please tell me!

Also thanks a lot for playing, glad you liked it <3