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Nice job on the jam!  The setting and the art style is really unique. Going for an alt-history angle is clever! 

Within the framing of a jam, it may have shone a bit more if you picked one character story and polished that up. I was also kind of confused on how to progress dialog without looking at the game page, on screen control tips or  controls page on the main menu would have helped a lot.  

I liked the visual effects and the shading on the art immensely! If there was a way to keep the VFX from obscuring the text I'd have no notes. 

This is worth holding onto and polishing up a bit.  I'm not sure what engine you used for this, the action segments are good, they just need a bit of TLC that you may have not had time for during the jam. An interval timer for the projectiles would go far. I also got stuck mid kick animation on the second story so I kind of hovered to victory XD. I had fun!