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The Power of Pride Bundle 2026 — $10 PWYC Edition
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I checked through the PDF, and rules, but I might be missing something there. For when checking through the rules, it looked to me like it was purely a game of chance.

Also, it tells to mark to your stat sheet, like move stat from 8 to 7, but what is the point? Did I simply miss the part where it told why losing stats is a bad thing? For seemed to me like stat moves down, but it actually doesnt do anything, nor is it needed anywhere.

Similarly seemed like I pick a card and those cards do some certain things, but I dont get to make any meaningful choices regarding them.

I assume I missed something. let me know what I missed, since I am considering whether to print this out and try it, probably tomorrow as I am visiting one board gaming friend, so I am hoping to get a three player game going on, but if this really is just a pure luck based game, then I think I will skip it.

Hey, thank you for your inquiry. To be honest it is mostly  chance. I did this as a mostly chance game to ensure there's the slide back and forth on the paths. If there's a lot of agency players can rig it to where.they never slide to the other path. I included verse memoring and discussions to it where you can use it to start a conversation.  

As you draw cards there is no limit to how many you hold on to. So you could hold onto the cards you draw and use them later.

Thinking about it if I limit the number of cards in a hand it could add some strategy ie you can only hold 5 cards then you have to pick and choose.  :)

Regardless if you try it or not thank you for your interest and thoughts.

Best,

Karen 

thanks for reply. Meant to go today to test the board games, but got postponed to tomorrow. I will consider whether i print this out or not. Main point hete being that being pretty much game of chance, it doesnt interest me much, and bigger problem being that im not using my own orinter, and paper is low, making me hesist printing this out. I am however thinking of maybe printing 4 pages on one paper to save paper and make less printing.

The discussion point I ubderstood and thiught that was a good idea basically. Changes from thoical board game to discussion cards type game, in which case random chance might be valid option, as point is not so much in having a game, than having a fun way to discuss. However, I wonder if current rules are too complex for that purpose, but I anyway liked the idea of having bit different approach to discussion cards, and I think this might work even quite well, since with discussion cards you just pick a card abd start discussing, but in this one you sort of first fall to that temptation, before you stsrt talking about it, making it much more real, and everyone getting to thecright mood, plus having this abstract layer of through game which to think of that temptation through.

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I understand paper being low and not owning a printer. You could try the rough printless play test I recommend in a pervious comment with a deck of cards and a rough hand draw of the board.  :)

Here's my rough print less  instructions:


"

It would be a bit of a pain but assign a temptation to each face card ie pride kings, Idols queens,  greed jacks, lies ace and hate 2s. Then use 3s as humility to cancel kings, 4s as spirituality to cancel queens, 5s as restoring to cancel Jack's,6s as truth to cancel aces, 7s as forgiveness to cancel 2s. 8s can be stackable practices as prayer/ reading/ going you church 9's are conviction of the holy spirit, and 10s are prayers of restoration. Jokers are some one prayed for you. 

Then just draw two levels of circles to simulate the board. Use a paper to track stats. :) best fast non printable playtest I can offer. "

Thank you for your feedback on the rules. :) I really appreciate your perspective. I was honestly super busy during the competition and didnt get to put as much time into it as I would have liked. That being said I'm glad to put the best I could come up with given the theme vision and time. But like most of my competition games, I'll probably make improvements later on as I get feedback/ new perspectives and ideas to improve on what's there. 

It makes me really happy that you took the time to look at it and give me your impressions. :) I hope you have a fun game day. Im looking forward to trying games out tomorrow too. :) 


God bless.