This is a fun idea! My main pain point was the fact that there wasn't a real challenge or incentive (beyond the metagame). An idea of "limited spins" is mentioned on the third day before being thrown out, which I imagine was in part due to time limitations. But I think some goal (even if it was just to make a set amount of money) could've pushed me to risking more than I did, which is the fun of roulette!