I really like the concept of this game, and I enjoyed learning and playing the levels. Making the last enemy on the last level visible to the player before the player is visible to them would be much more forgiving. And this is out of scope, but just an idea for future builds: There could be scattered collectables- possibly that give you more light? That could also make the dead ends feel like less of a punishment. Awesome work!
Viewing post in Little Guy's Dream jam comments
btw this is the 3rd game i have ever made, i was first trying to make a enemy entry more cinematic and horror, by adding scream, visual effects (which i currently don't know how to do 💀) and some camera shake, and yes, i know it is out of scope cuz i made this just for a game jam.
btw i have also played your game earlier, you have also made a very good game 👍
Thanks for the Motivation brother 👊
btw i am not also joining another game jam (Brainless Game Jam) but it also have the same theme "Little Guy" 😭
Do you have any idea for it? because i am trying to think of an idea and will proceed if i get a creative interpretation of the theme (I don't want to just make a little guy again 🥸)