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(1 edit)

OUuuch my poor little robot got BEAT UP in lvl 1-1 haha

The little backtrack after the checkpoint...brutal lol. I got pwned by the big drop so many times in a row thinking there was some hidden secret or thinking the enemies were some hand-hold thing i could reach... until i FINALLY realized there was a hidden backtrack switch...

One gameplay suggestion is allowing you to HOLD jump to bypass rails. There were a number of times that I needed to jump-dodge full height from a threat or enemy, but was forced to grab a rail. If you only allow grabbing when you aren't holding jump, youd have a few tech options for those tight situations

But as always the visual polish and cohesive vibe is incredible! My favorite part was the rumbling earthquake debris that falls. Really nice detail that makes the game feel alive. And the music is top notch as always too. Overall Great work!