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Brightness through to Tint are all accessed when using tonemap - ie set  "ToneMapOn" to true;

Hue uses "HueOn" as true; and colored vignette uses "VigOn" as true;

Did you use these to test them before adjusting the sub properties ?

(1 edit)

I don't get an error for VigOn or ToneMapOn but they still does not work.
I get the following errors for the others:

ccbSetSceneNodeProperty: Vig invalid for: Scene
ccbSetSceneNodeProperty: VigColor invalid for: Scene
ccbSetSceneNodeProperty: VigRadius invalid for: Scene
ccbSetSceneNodeProperty: Brightness invalid for: Scene
ccbSetSceneNodeProperty: Contrast invalid for: Scene
etc..

Ok - will investigate...

Looking at this now. 

Shaders for DX9 not yet working in latest upload. Terrain plants dont dissapear though....

Should not be long to get these fixed also...

all these work now - see latest upload. 

VigCol - just enter 3 numbers (0-255) like this:   ccbSetSceneNodeProperty(Root, "VigColor", 0,255,0);